2016
Particle Flow
kinetic motion study
FEATURED
on CreativeApplications.net, Processing.org and Arduino.org
CLIENT
dreiform / INEOS Styrolution
TEAM
together with Jasper Diekamp, Niklas Ißelburg, Julia Alfeo, Matthias Krauß & Jakob Kilian
PHOTOS
Jasper Diekamp, Julia Alfeo & NEOANALOG
MOVIE
Julia Alfeo & NEOANALOG
MUSIC
The Marx Trukker
Topography & Gravity
Software controlled motion follows a complex choreography and enables precise steering of physical particles in a variety of ways: from subtle to obvious, from slow to high paced, from random-like to symmetric.
The Process of getting there
Building this kinetic particle system was a (very) long learning experience.
A million variables had to be figured out. Slowly the project went from sound waves to magnetic attraction, from vibrating shakers to a controllable topographic landscape.
Our journey confronted us with endless possibilities – and endless obstacles. Like the mechanism of a slanted plane, electrostatics, gluing flexible textiles, finding the right angle or the fitting lightweight materials.
Steering an early prototype equipped with electromagnets and metal granules using a MIDI controller.
Human vs. Machine
Software, hardware and the human factor
After an odyssey to figure out how to completely automate the movement – the bottom line was: The algorithm is dead. We need the human touch.
So we developed a choreographic DJ-system that enabled us to record sessions of user input. Julia – who is also into longboard dancing – worked hard on different tracks and recorded some awesome choreo sessions.
Related projects
2016
PARTICLE FLOW
kinetic motion study
CLIENT
dreiform / INEOS Styrolution
TEAM
together with Jasper Diekamp, Niklas Ißelburg, Julia Alfeo, Matthias Krauß & Jakob Kilian
PHOTOS
Jasper Diekamp, Julia Alfeo & NEOANALOG
MOVIE
Julia Alfeo & NEOANALOG
MUSIC
The Marx Trukker
Topography & Gravity
Software controlled motion follows a complex choreography and enables precise steering of physical particles in a variety of ways: from subtle to obvious, from slow to high paced, from random-like to symmetric.
The Process of getting there
Building this kinetic particle system was a (very) long learning experience.
A million variables had to be figured out. Slowly the project went from sound waves to magnetic attraction, from vibrating shakers to a controllable topographic landscape.
Our journey confronted us with endless possibilities – and endless obstacles. Like the mechanism of a slanted plane, electrostatics, gluing flexible textiles, finding the right angle or the fitting lightweight materials.
Steering an early prototype equipped with electromagnets and metal granules using a MIDI controller.
Human vs. Machine
Software, hardware and the human factor
After an odyssey to figure out how to completely automate the movement – the bottom line was: The algorithm is dead. We need the human touch.
So we developed a choreographic DJ-system that enabled us to record sessions of user input. Our intern Julia – who is also into longboard dancing – worked hard on different tracks and recorded some awesome choreo sessions.
More works
© 2022 NEOANALOG studio for hybrid things & spaces